![]() The Factor uses the Resolution Scaling Fixed DPI Factor value you enter in the Quality settings. Unity calculates the scale as min(Target DPI * Factor / Screen DPI, 1). You can also use it to target a specific DPI setting. This helps you optimize performance and battery life. Unity downscales the game screen to match this setting if the device’s native screen DPI is higher than this value. Use the Target DPI property to set the target DPI of the game screen. When you select this value, the Target DPI property appears. Scaling doesn’t apply and the application renders to its native screen resolution. Use the Resolution Scaling Mode setting to set the scaling to be equal to or below the native screen resolution: Setting Resolution Scaling player settings for the iOS platform These settings are split into the following categories: Use the Resolution and Presentation section to customize aspects of the screen’s appearance. If an icon Texture is missing, Unity scales the icon Texture with the nearest size, with a preference towards using larger Textures. You can upload and assign these types of custom icons for each iOS device (iPhone, iPad): Icon typeĪll icons you upload are Texture 2D-type Assets. Use the Icon settings to customize the branding for your app on the Apple Store. You can find documentation for the properties in the following sections: For a description of general Player settings that apply to all platforms, see Player - General settings. This page details the Player settings specific to iOS Apple’s mobile operating system.
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